USG - Planning
To make consistent progress on Untitled Space Game, even in small steps, I need an outline plan of how to approach this. I’m going to draw on my experience designing structural frames, and work in a sort of ‘sculpting’ method. I usually start with the broad strokes of a building, then refine it down as I go.
I’ve identified some key pillars that I can also switch between as and when I need a change of scenery:
Story
Puzzles
Dialogue
Art
Design/Layout
Right now, I’m working on Design and Layout of the main game areas, and I’ll sculpt them down as and when I can. I’ve got a picture in my head of how the main layout will work, and it won’t take long to finish a bare bones working prototype to get a feel of the space, and whether it’s too big or too small. To speed that up, I’m planning on spending a bit of time in Tiled this week so I can draw maps nice and quickly.