Coding simple prototype
Some free time has allowed me to get out of YouTube Tutorial Procrastination Corner and into Solid Progress Town.
The fun comes from a three-state door that will ultimately be the bones of the opening puzzle. Door needs pass, pass is crumpled, player needs to find a way to flatten it. What I’ve got here is the door and the pass and the rough inventory working … acceptably. The door reacts to no pass (“PASS REQUIRED”, bump player away from door trigger), differently to holding the crumpled pass (“PASS NOT RECOGNISED” , bumps player away from door trigger) and again to the flattened pass (the door, well, working as a door).
Obviously, all the stuff around this is just prototype mess, but the concept is working. All the things hide/display correctly, and the gating is working.