Keeping it small
Before I give myself the gift of massive overwhelm, I’m going to stop and intentionally limit myself to a demo of just this lowest deck to get a proper sense of how long things will take to make to a standard I’m happy with.
The things I want to have to call this a successful demo:
Working inventory system to allow for fetch-quest style puzzles.
Logo/intro screen
Title screen
Deck 01 functionally complete and populated with approximately 50% my own sprite assets for characters.
Placeholder art is acceptable, but I’d like to at least get the walls/floors in my own art if possible.
Stretch goals if things go well:
Dialogue trees for unlocking progress.
Music
Sound effects
Combining items from inventory for point & click style puzzles.