Keeping it small

Before I give myself the gift of massive overwhelm, I’m going to stop and intentionally limit myself to a demo of just this lowest deck to get a proper sense of how long things will take to make to a standard I’m happy with.

The things I want to have to call this a successful demo:

  • Working inventory system to allow for fetch-quest style puzzles.

  • Logo/intro screen

  • Title screen

  • Deck 01 functionally complete and populated with approximately 50% my own sprite assets for characters.

  • Placeholder art is acceptable, but I’d like to at least get the walls/floors in my own art if possible.

Stretch goals if things go well:

  • Dialogue trees for unlocking progress.

  • Music

  • Sound effects

  • Combining items from inventory for point & click style puzzles.